Меч и Магия. Герои VIПатчи. Кумулятивный патч, включающий в себя все ранее вышедшие патчи.
Разработчики Viking Conquest выпустили новый патч версии 1.03. Как это. Ответ #1 : 10 Январь, 2015, 12:04 ». 1. Нажимаем правой кнопкой мыши на названии игры в библиотеке и заходим в "свойства" 2. Разработчики Viking Conquest выпустили новый патч версии 1.03. Как это Ответ # 1 : 10 Январь, 2015, 12: 04 » 1. Нажимаем правой кнопкой мыши на названии игры в библиотеке и заходим в "свойства" 2. Mount and & Blade Warband- Viking Conquest Как Вам DLC Viking Conquest? 56 (61.54%). Хорошо. 27 (29.67%). Неплохо. 4 (4.4%). Плохо. 1 (1.1%). 2.023 Patch for Viking Conquest Reforged Edition is now live! Along with the mod, we are releasing.. Share: Mar 6, 2015. Viking Conquest Update 1.04 (beta). Патч 1.6 для распакованных версий а также для клиента: русский: ftp: ftp://games4.olympus.ru/Call_of_Duty.6-PatchRUS.rar p2p: magnet:?xt=urn:tree Quake Wars - high res maps Red Orchestra: Ostfront 41-45 BF 2142: 16-player Conquest Company of Heroes: Opposing Fronts Counter-Strike: Source - de_ &. 1 hour ago. PINNED: Mount & Blade Warband version 1.165 patch (released). PINNED: Viking Conquest Reforged Edition 2.023 Patch Released and .
Patch 1. 1 release notes. Adding Dynasty Weapons for the Altar of Wishes not present in version 1. Batu's Totem. Assassin's Blade. Will of Urgash. Adding 4 new Multiplayer Maps and the map a “bridge too far” not present in version 1. Brimstone’s Gold.
Feuding Duchies. Fortress of Honour. Silence of the Ancestors. Optimized memory usage. Several AI tweaks. Build order improvements. AI resource management improvements.
AI does not convert captured towns if it can not be protected. AI does not build buildings in captured towns if it can not be protected. Improved decision making between building and unit purchase. Fixed marketplace usage (uses it when it is worth to use ). Tuning on skill path choices for primary and secondary heroes.
Improved cooperation among primary and secondary heroes. AI Captures mines faster. Increased efficiency for AI town defense. Advanced and basic town portal usage improvements. Balance and General Changes.
Default hero attack damage has been reduced to 3. Defend action gives +1. Might and Magic defense instead of +1. Stand Your Ground and Mass Stand Your Ground do +7/+9+1. Heal and Regeneration requires 2. Arcane Exalation III gives +3 Magic Power (instead of +2).
Mount & Blade: Warband - Viking Conquest Так как появление новых патчей от разработчика может потребовать. 1 мая 2016 в 0: 04. Патч [v1.04 EN] Размер: 4,7 Мб Обновление до версии 1.04 - исправляет ряд ошибок к игре Проверено Антивирусом Касперского [Ссылки могут видеть только зарегистрированные пользователи. ]. Viking Conquest 1.04 Patch Released. Hello all! After a couple of weeks in beta, we have decided to push this patch out for a full release. Thanks to everyone who helped out with testing and reports for this patch!
Arcane Ward III gives +3 Magic Defense (instead of +2). Assailant III gives +3 Might Attack (instead of +2). Charismatic Leader III gives +3 Leadership (instead of +2). Defender III gives +3 Might Defense (instead of +2).
Destiny's Chosen III gives +3 Destiny (instead of +2). Rampage bonus changed to +5/+7/+8 Might Power (instead of +5/+6/+7). Resilience bonus changed to +5/+6/+7 Might Defense, +1. Health (instead of +3/+6/+9 Might Defense, +3%/+6%/+9% Health ). Counterstrike II and Counterstrike III duration reduced to 1/2/3 turns (from 2/3/4 turns). Archery III ranged penalty reduction reduced to - 2.
Idol of storms damage increased by 2. Frenzy charge removed, 4 turn cooldown added o Frenzy bonus increased to 1. Patch 1. 1. 1 release notes. Hot fix on default setting video option detection at start- up causing dead locks on laptops. Blinking cursor fix. Fixing a version number issue.
Patch 1. 2 release notes. Skirmish AI tweaks. Tries to defend all owned town (previously the AI focused on its starting town). Previously if a hero stronger then the AI's hero threatened a town, the AI hero let that town undefended. Now the AI calculates all of its nearby hero's army and creature growth and defends the town if it finds it possible.
Always defends the last owned town if it can causes reasonable losses to the attacker hero. Huge speed improvement, AI thinking is approximately 2- 3 times faster than in the previous version. Further improvement of cooperation among primary and secondary heroes. Improved exploration and target priority. Pre- calculated army contraction.
The AI calculates how many creatures can the target collect (including possible creature growth) before the AI's hero can reach it and calculates if it is worth to chase it. Further improvement of Town portal usage. In case of an FFA the AI tries to attack and capture towns from a weaker player. FIXED: Sometimes the AI attacked a much stronger hero than itself. FIXED: Sometimes without reason the AI split its army into 2 and lost against a stronger hero.
FIXED: Sometimes the AI miscalculated the cost of a town portal and spent too much points before trying to use it (resulting an undefended town). FIXED: The AI ignored some neutral buildings.
FIXED: Several smaller bug fixes. Combat AI tweaks. General target choice improvement for the units. Improved ability usage. Improved racial ability usage.
Improved ability selection and different builds for Magic/Might, Tears/Blood heroes. Improved creature ability usage. Gameplay improvements. The unit setup after using the Tactics ability is remembered from battle to battle. Intel support. Fog calculation. Variance shadow mapping vs. Balance tweaks. Rage II- IV gives +1.
Might Attack instead of +1. Rage points generated by attacks reduced to 1. Guardian Angel: Good moral gives 7. Retribution aura cooldown increased to 5 instead of 3. Haste initiative bonus increased to 1.
Slow initiative reduction increased to 1. Mass Haste initiative bonus increased to 6 (from 5). Mass Slow initiative reduction increased to 6 (from 5). Father Sky damage increased to 3.
Idol of Air damage increased to 2. Martyr Might Resistance and Health bonus reduced to +1. Might Resistance, +1. Health). Hour of Judgement bonus damage increased to 3. Hell Hound Might Defense increased to 5 (from 4).
Cerberus Might Defense increased to 6 (from 4). Kirin and Sacred Kirin movement reduced to 6 (from 7). Kirin Magic Defense increased to 3. Sacred Kirin Might Defense reduced to 3. Sacred Kirin Magic Defense reduced to 3. Several bug fixes (Dynasty weapons, unit abilities, scripts, localization).
Patch 1. 2. 1 release notes. The Profile compare issue is now fixed and comparing your profile with another user's will not overwrite your achievements anymore. Patch 1. 3 release notes.
Online features. Auto- matchmaking: let the game find an opponent for you. Invite Friends: you’ll be able to invite players from your friend list directly in- game. Official Map Tags: highlight official maps released by Ubisoft and the others in the map selection screen. Abilities/Gameplay/Campaign. Sanctuary - The "Challenge" ability has no functionality. Sanctuary - The "Trail of Clouds" will completely stop the movement of enemy units that attempt to cross its area of effect. Menu - The tooltips of the Reputation Abilities do not indicate the proper school which they belong to.
Campaign - The primary quest "The Choice” will not complete when the user upgrades his reputation after visiting an Arena. Campaign - The hero cannot interact with a Dragon Nexus near the town of Nar- Heresh. Campaign – In multiplayer, the resources spawn outside the island on Tree of Plenty map. Campaign - The user cannot select any hero for the Epilogue campaign after previously visiting the other campaign tabs. The Unyelding trait the user receives for finishing the Sanctuary campaign does not work. The Barbarian Hero trait the user receives for the Wormchopper achievement does not work as stated in the description.
Create Hero panel's class specific ability name is not localized. Multiplayer. The player that is attacked during a Multiplayer session by another player can't complete any Combat Achievements during that battle. During Siege, one of the player remains on the map if the other player exit the session. If the user is defeated by not completing the condition to re/capture a town or fort in 7 days - he will receive achievements completed by the AI. There is no confirmation dialog when kicking another player from the lobby. Some of multiplayer map name is displayed to English.
A previously saved session cannot be finished after being reloaded, if not all the players rejoin the saved game. The user that does not join a loaded game will still have his assets in the game. The client remains on infinite loading screen if he joins any Multiplayer server after he lost his internet connection.
The user cannot buy the newly unlocked items from the Altar of Wishes when reaching a new Dynasty rank, until he advances one more Dynasty level. The information provided when using "Compare" is incomplete. The Online Profile displayed is the one of the previous selected friend, if changing the tab to Online Profile after choosing Compare achievements option from the Friends list. The Player statistics transfer from one player to another after using the "Compare" and "Details" .
When selecting the "View online profile" option for a friend from the friends list, the achievements list shown remains the one of the user. The confirmation message received when trying to remove an active widget is not localized. The user cannot see the details and compare the achievements with the other in "leaderboards" and "friends". After losing the connection to Conflux servers on the transition to the Main Menu, a debug text error is displayed and the Main Menu background disappears.
The user is unable to load any save while in game, after reconnecting to the Internet. None of the artifacts present in the Artifact Merchant menu has a description. Patch 1. 4 release notes. Online features. Added the Custom Map Exchange feature, allowing players to download custom maps from host while in lobby. Game content. Added the Archipelago map, previously available only during the Christmas event, in Skirmish mode (solo and multiplayer). Added features in the map editor.
Help Files: Added tutorials in the Map Editor. Initial Map Setup: Set a trigger to set up the initial structure allowing to save a map right after creation. Unified Object Behavior: Implemented unified behavior for all affected objects (e.
Mini map: Removed the non- functional mini map from the Map Editor. Patch 1. 5 release notes. Game Interface. Added the Townscreens for all factions. Added a “Close Townscreens button” replacing the “Next Turn” button in the Townscreen Menu. Added a Hide GUI button in the Townscreen Menu.
Game Content. Added the Adventure Pack compatibility. Major Balancing effort. Abilities modifications. Direct Damage Spells power increase. Healing Spells mana cost increase. Creature Abilities.
Heal Core Units abilities only available for the upgraded version. Light decrease on several Creature Abilities. Hero Passive and Active Abilities. Passive Characteristics bonuses increase.
Reputation Abilities. Light characteristics modifications on all Faction units. Abilities/Creatures Description and Background modifications. Chain Lightning Hero Ability tooltip is now: Deals < HPdamage> damage (Air) to the target stack and jumps to three extra enemy stacks. Damage is reduced by 1. Lightning Bolt Hero Ability tooltip is now: Deals < Minimum HPdamage – Maximum HPdamage> damage (Air) to target enemy creature.
Fireball Hero Ability tooltip is now: Deals < HPdamage> damage (Fire) in target 3x.